Future War Commander: The Trial Run

One of my mechs peers out over the tree line.

One of the games we’ve pondered for the future (double meaning intended-J) is Future War Commander by Specialist Military Publishing.  The game uses a similar Initiative Phase-Command Phase system to Warmaster Ancients, and as I’ve always loved (and miss) that part of Warmaster,  I was happy when we discovered a rule-set that makes use of it.

Chris and I broke out part of his collection of Battletech miniatures and tried out a couple of test games.  As expected, the game was fun and I think it will be a winner.  Like Impetus, the unit construction is fairly generic, and therefore leaves the player with a fair amount of license when choosing models to represent his units.

I should mention, all of the models in this post were painted by Chris.  I know very little about Battletech, but I do know that these models look very nice when painted.  We won one game a piece, and I think that we pretty much learned the core rules of the game.  There are rules to cover recon, artillery, and air support, and in the future, I’m sure we’ll explore these and play the game to its full extent.

For the first game, we each played mech-heavy forces.

The second time round I played a varied force consisting of mechs, tanks, and infantry.

Chris recently painted a 15mm GZG force with FWC in mind.  I have some minis poked away that I’ll be breaking out and putting “under the brush” sometime soon, so expect more science fiction content in the future.

Thanks for reading,

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