It has been a long time coming. A number of people in the group are taking part in a 15mm medieval project for Impetus, and Chris E. and I in particular have started working towards getting our armies on the table. Last week we realized that we had both completed 200 points, so we thought it was time to throw the lead down on the table and to cross swords.
The armies came in at 200 points, and were more or less the same size as a Basic Impetus army. We played using the full Impetus rules.
men-at-arms x 2, mounted men-at-arms x 1, and breton javelinmen x 1
S-crossbow x 2, and S-handgunners x 2.
The layout was fairly simple. One edge of the table was dominated by hills and water while the other had some farmland (i.e. broken ground). Chris and I deployed more or less in lines across the open field.
The first round or so held no surprises. The Italians advanced as well as they could while the mercenary longbowmen prepared to fire (green markers=opportunity)
After losing an engagement and retreating, the mercenary knights were assailed by skirmishing handgunners. The little blighters caused disruption, and more importantly, permanent damage. Goodbye sweet impetus bonus!
The final unit of Italians charged the general and his men in a desperate attempt to win the day. It was not to be, however. Stockwood and his men bested the demoralized Italian knights and sent the remnants galloping from the field. Stockwood’s men were victorious.
Chris and I (and others in time) will likely use the same approach with our medieval gaming as we do with our Imperial Roman era gaming. That is, we will report our games in a brief and informal format by using fictitious names for generals and units. Hopefully, the campy personifications and simple storylines will provide some amusement to those who choose to read our reports. (As some have no doubt already noticed, I have modelled my mercenary general James Stockwood on the historical John Hawkwood.)
The outcome of this battle was based on one simple error on Chris’s part. Chris (who hasn’t played as much as me), allowed his knights to outrun his skirmishers. Without the screens to protect them, my longbows caused disorder, and in turn, permanent damage. It only takes one point of permanent damage on heavy cavalry to remove that horrifying impetus bonus. Without it, they become far more manageable for my infantry to deal with.
We were both very tickled with the game in this scale. 15mm really provides a nice compromise between 6mm/10mm and 28mm. It gives the large scale feel of the former and the individual detail of the latter, while allowing a 6×4 table to feel like a respectable-sized battlefield. I can’t wait to play again, and we will be adding units continually as we head for our 400-point goal.
Thanks for reading,