Ever since Mk II Warmachine has taken over our Privateer Press gaming time, there has been little to no talk about Hordes in the group. That is until Ken suddenly got the urge to take his Skorne out of the case and on to the table again. To answer the call, I whipped up a 500-point Trollblood force and we threw down.
Basalisk Drake, Basalisk Krea, Paingivers x 4, Paingivers x 4, Swamp Gobbers x 2.Trollblood army deployed: Madrak, Dire Troll Mauler, Troll Axer,
Troll Impaler, Troll Champions x 5, Fellcaller, Alten Ashley
As the enemies closed it became clear that a straight charge into combat
wasn’t going to be feasible. Thanks to the Fellcaller’s Open Road ability,
the champions ran through the forest and engaged the Skorne left flank.
After much hard-fighting, Madrak found himself open to a charge
by the Skorne Warlock. Thanks to some poor dice-rolling on Ken’s
part, Madrak survived the assassination attempt, but then failed to
assassinate Morghoul on the following turn.
The game went relatively quickly. Neither Ken nor I had any particularly devious plan or combo to end the game, so it pretty much came down to a slugfest in the middle of the table. I over-extended my Dire Troll early in the game and lost him as a result. In the end, a classic warlock-on-warlock melee ended in the only way it could – one victorious caster and one dead caster. Unfortunately, mine was the latter.
Going back to Mk I gameplay certainly made me realize how dependant I have become on the Mk II rules for Warmachine. I really can’t wait for Hordes to catch-up.
Thanks for reading,