We’ve decided that it’s time to play some Legends of the Old West again. During our last bout of gaming, different players were joining the campaign at different points, generally depending on when models were getting finished. Such a difference in each posse’s ability level had developed that the games were getting a little one-sided.
We are going to play some games this weekend with new posses selected from the main rulebook. Some of the names and character references may be carried over from the first campaign, but the important thing is that we’ll all be starting on the same footing.
Sheriff John Henry Mast has been called away to Dartmouth, Nova Scotia on pressing family business and will be gone for some time. With Mast leaving, the town’s protection was passed to his younger cousin Tom Gunne from Wichita. Tom brought his associate Sam Blake with him from up north, and deputized local businessman Bill Chafe.
John Mast encouraged Assumption’s concerned citizens to continue their fight against villainy under the capable leadership of Tom Gunne. Some of the original Assumption Vigilence Committee have stayed on – Old Gabe, Ep, and Jake Hackett. Gus Carver, the local undertaker, as well as local barman and entrepreneur John Duffy have also joined the cause.
For those who play Legends of the Old West, here’s how I spent my $200.00 to enlist the posse:
Sherriff Tom Gunne
– repeating rifle, knife ($46.00)
Deputy Sam Blake
– sixgun, knife ($26.00)
Deputy William Chafe
– repeating rifle, sap ($36.00)
Upstanding Citizens x 5
– sixguns x 4, shotgun x 1 ($92.00)
Grand Total – $200.00 exactly
Keeping the Peace:
Ever since John Mast ran the Bullrun gang out of town, there has been little cause for concern in Assumption. The town now has a strong reputation for dealing swift justice to outlaws and thieves. Although there have been sightings of the Virginia boys to the north, Mast feels that the town is well-protected, and that there should be no cause for worry during his absence. Time will tell.
Thanks for reading,