Two things. First thing. Stu and I finally had our fourth game of Impetus after a month’s hiatus and I won. Second thing. Stu won the first three games, but I never took photos, as our units weren’t all completely painted and based. Don’t the winners write the history books?
We played 400 pts per side, with each army divided into three commands. I tried something different this time, with a faster, more mobile centre to my army, and the legions, archers and light cavalry filling out the two flanks.
note: the red circles were used to mark disorder, while the green circles were used to mark units on Opportunity.
A view from the Partian side of things. Notice the group of three cataphracts ready to charge the Roman line. Stu rolled abysmally for charge distances. Two of the cataphract units were left standing in front of the Roman army disordered. The unit that made it rolled nine dice and scored zero hits; yes that’s right, none. The Auxilia unit won the combat and drove the heavy horse back.
The terrain was set up to favour an advancing-line army like mine, and it showed in the outcome. Most of the other battles we’ve fought were far more open, and gave Stu lots of flanking and sniping opportunities. From now on, we’ve decided to use the terrain set-up rules in the book and let generalship and the gods decide the rest.
In any event, we both had a great time, and reminded ourselves once again what a fantastic game Impetus is. It’s sure worth all of the painting.
Thanks for reading,