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The Curse of the Dertflinghans: Chapter Six


24 April. The Town of Dertflinghan – My heart is uneasy. My bodyguard, Hugo, has joined Sir Mannleigh and his companions as they head south to the Graveyard of Old Dertflinghan. In daylight, this seemed the wisest course but, as evening approaches, I feel as if I am in danger. I have decided to barricade myself inside the church where I intend to keep an all-night prayer vigil until morning. However, before I proceed further I should explain the chain of circumstances which has placed me in this precarious position. Perhaps the act of writing will in itself clear my heart and mind.

As per my previous entries, I took a coach to the small village of Vechi, where, after being rescued from a band of roughs, I hired the German gentlemen Hugo Forst to accompany me eastward. Yesterday morning, the wagon track we were following joined a larger road and the sign at the intersection indicated that my destination was less than a day’s march away. We had hardly made this discovery when we were startled by a man’s voice from the trees behind us. We soon learned that the gentlemen was Dr. Richard Alcock, a well-known scholar from Oxford. He led us on a small trek through the trees to a small camp where he introduced us to the rest of his travelling companions.

It seems that the leader of their party is the gentlemen adventurer Sir Thrustam Mannleigh. After some discussion, I learned that these good people were, like me, headed for the village of Dertflinghan to inquire after a missing, or at least, unaccounted-for person. However, whereas I am searching for our missionary representative Sister Anthia (who has not answered my correspondence for over a month), Sir Mannleigh and his companions are answering a request from a Kastor Von Dertflinghan. I must admit, I found it hard to avoid becoming suspicious when I learned that two people had gone missing from the same small settlement within days of one another.

In any event, as they were in the process of breaking-down their camp, Sir Mannleigh insisted that Hugo and I should accompany him to the town. With my growing doubts, I was only too happy to oblige. By evening, I was to learn that this chance meeting was no chance at all, but instead a legitimate example of divine intervention. But again, I move ahead of myself.

We made our way onward and just before dusk we saw the small cluster of dwellings appearing before us. As we drew near, some townsfolk came forth and met us in the town square. Their disposition could best be described as amicable yet reserved.

We were in the process of making arrangements for food and lodgings when a couple of rustic fellows came running through the fields yelling warnings in our direction.

Everything else happened rapidly, and no doubt, my observations will seem scant and inaccurate. As the villagers ran to their homes, barring doors and windows behind them, I saw a dark figure moving around behind the church.

Sir Mannleigh’s hound also drew our attention to a pair of great wolves moving towards us in the gathering twilight.

With devilish speed, the young lady Ms. Poundwood was beset by one of the lupine killers. I was most impressed (and surprised) by the skillful way in which she handled herself. It was at this point I realized that I was not in the company of commonplace travellers.

And then, with supernatural speed and savagery, the dark figure flew into Sir Thrustam with murderous intent. Even my untrained eye could see that Sir Mannleigh was no slouch with a blade, but his skillful efficiency wasn’t enough to stop the creature from throwing him violently to the ground.
At the same time, a smaller dark figure, this one in the shape and dress of a human child, came rushing into straight in my direction. The good Hugo fired his pistol with great accuracy, but in spite of the many bullet wounds, the hell-spawned creature kept advancing, taunting us with yellow claws.

The largest and most bestial of our attackers jumped over the stunned form of Sir Mannleigh and continued to hack and bite its way through the party. Although the entire encounter only lasted for mere moments, the beasts threatened to rout the entire party.

It was then that I heard a loud flapping sound, like a wet leather sack being beaten with a broomstick. I could see what seemed to be a bat, and if it wasn’t so large, I would identify it as such with confidence. Whatever it was, one of Sir Mannleigh’s resourceful Austrian companions made an impressive shot with his rifle and the flying menace disappeared from my sight.

During the initial clash with the monsters, Prof. Alcock ran around the town, beating on doors and shutters, encouraging those within to combine their strength and to come forth to the defense of their town. He is a skilled orator (and would have made a fine preacher I should think) and before long the townsfolk rushed out with farm tools and household implements held threateningly before them.

From here, the melee became a confused mess of bodies and shouts, and truthfully, I found it difficult to tell who was attacking who. Of one thing, however, I am sure. At the height of the altercation, the greatest of the beasts seemed to evaporate into a thin mist and to dissipate on the wind.

Abandoned by their master, the others seemed confused and suddenly lost the original impetus of their attack. The professor and I rallied those who were still standing, and as quickly as possible, we dragged the injured men and women into nearby buildings and locked the doors behind us. I leaned on a rickety table in a small cottage, and when I peered out into the night, I could see the devilish children scouring the town square before leaping and flying into the dark woods beyond.

When we awoke this morning, the townsfolk were about their business in the village and the surrounding fields. I can only accredit their persistence to necessity, as most men and women, after suffering such an ordeal, would have surely been paralyzed with fear. Mannleigh, his companions, and Hugo and myself went to the church where we searched for some clue as to the whereabouts of our missing persons. The townsfolk seem confident that Kastor is away to the south on business and that Sister Anthia disappeared in the middle of the night without explanation.

It was during this search that, in the fire grate of the church cellar, we found a promising clue. Ms. Poundwood produced a scrap of burnt paper caught in the gap of a grate stone. I immediately recognized the writing as being in Anthia’s hand, and it ran thusly;

“…told me that the most likely source of the problem would be the mausoleum. I expect to take his advice in hand and to depart sooner rather than later. This place has eyes. I must leave it one way or another. Either way, if…”

Knowing that the remnants of the Old Graveyard of Dertflinghan lies to the south of the village, Mannleigh has decided to head in that direction as it offers him the only explanation of skulduggery in this cursed valley. I have sent the good Mr. Forst along with Mannleigh to be my eyes and ears while I stay behind and try to further investigate the strange happenings that surround this place.

It may only be the paranoid fancy that comes with age, but I feel the villagers intently watching me as I walk around the village. Now that I am here alone, I am afraid, as if there is hidden danger present. I have decided to stay in the church from now on. I have barricaded the doors and made good count of the provisions that Anthia has left behind. I have made excuses to satisfy the curiosity of the villagers, but I shall wait here for Mannleigh’s return nonetheless. Afraid or not, I am a bride of the church, a servant of the Lord, and by His grace and protection, I will hold this place against all foes, man or devil.

<< Chapter Five  |  Chapter Seven Coming Soon

Game Talk:

It was long overdue, but Chris and I finally managed to align the dates and make it happen. We were playing against the clock a little, but my new baby is a good sleeper and we managed to proceed without interruption. Here was the table laid out as Dertflinghan. I finally had the opportunity to use my new evergreen bases, and I have to say, it was a fun table to play on.

We played the “Terror in a Tiny Town” scenario. Essentially, a group of five townsfolk represents a mob that each opponent fights to control, humans through reason and monsters through fear and coercion. The Grudge Match special event was in play so my vampires were even more savage in melee than usual.

Although, for the purposes of the story, the Mannleigh expedition came from the west, Chris deployed on the south entrance to the town, directly across from the vampires, in the woods on the other side of the palisade.

Here’s a shot of the mob deployed at the beginning of the game. the monster hunters had a far better run of controlling the mob during the scenario. However, Lucretia (my vampire in the blue dress) wiped out the entire mob in close combat (in one turn, no less) so the 2 VP were left unclaimed.

Since Lyleth has two uses of Shape of the Bat, I advanced her down the flank. She flew over the buildings with the intention of kidnapping the female victim (Sister Basilla in this case), but as you read above, she was shot down by the very accomplished Johann Von Dertflinghan. I should also mention that Chris did KO Count Adolphus, I just included the mist photo for atmosphere.

As I mentioned in a recent post, we’ve decided to switch entirely over the Tom Weiss’s campaign system. This means no more advances for characters (we weren’t really getting any anyway, and they aren’t necessary), no income, and no characters dying. Instead, we are keeping track of minor and major victories, with major victories allowing the winning player to add a new character or henchmen group to his roster. This game shook down as follows:

Controlling Mob at Game End (2 VP) – neither player
Most KO’d enemy characters (1 VP) – 4 each, neither player
Capture Female Victim (1 VP) – vampires achieved

Kill Master of Evil (1 VP) – monster hunters achieved

Result – 1 VP each; Draw

Can’t wait to play the next one. Hope you enjoy the photos, and as always…

Thanks for Reading,

Posted in Gothic Horror Campaign | 2 Comments

Workbench Update: Old Trees, New Forest

I finally got around to finishing my new forest bases. I combined some new purchases with my long-standing tree collection and finished off the painting and flocking yesterday while the baby was having a snooze. I’m quite pleased with the final result. These will work well as free-standing pieces or as tree markers to be laid on forest templates for games like Warmachine or Impetus.

This tree re-basing effort marks the last of my terrain refurbishment projects. As of now, all of my terrain pieces are at a level I’m satisfied with. From here on in, all of my terrain projects will be new endeavors.

Thanks for reading,

Posted in Project Diary | 2 Comments

Chaos In Carpathia – A New Opponent, A New Approach

Marc dropped by last night with his freshly-painted Gothic Horror models, so we threw down the dungeon tiles and proceeded with a Chaos in Carpathia learning game. Marc may have been learning the rules, but I was also learning about the Mad Doctor’s creations as adversaries. Where both vampires and werewolves tend to have lightning reflexes in the combat department, the doctor’s creations are tough… like, really tough. The Monster himself has a damage resistance of 7 which, to my knowledge, is the highest in the game. Either way, it was a fun time and I think that Marc is a convert.

The elusive Dr. Prometheus Hartstone
Delilah searches for treasure.
Marc used the Dog Monster profile to represent these lesser monsters.
The lesser monsters and my lunatics were pretty evenly-matched.
Think your way out of this one Doc!
In addition to learning the rules, we looked at the campaign system contained in the Tom Weiss game add-on. Chris and I have been using a slightly-altered version of the rulebook’s advancement system, but after revisiting the campaign system, I’ve started having second thoughts. The thing is, unlike many other adventure-style skirmish systems, CinC contains a very detailed list of skills and abilities for the different character types. Most characters start with lots of abilities, so acquiring new skills and advancing stat profiles is not particularly necessary.

Furthermore, the add-on campaign focuses on completing objectives, and with each major victory, a player can add a new character to his roster. His roster becomes a master list from which he can choose his warband before each scenario. It strikes me as a far friendlier method of warband growth and advancement for painters and players alike. I’m sure we’ll try it out and make a decision. Either way, the story of Dertflinghan will proceed, and what sub-plots the mad doctor brings to the story shall remain to be seen.

Thanks for reading,

Posted in Gothic Horror Campaign | 2 Comments

Workbench Update: Re-basing Evergreens

After making some bases of deciduous Autumn trees earlier this year, I noticed that my evergreen collection seemed a little lackluster by comparison. I purchased a couple of packages of new trees and mixed them with my older collection and began basing them in groups of one to three. Like the deciduous bases, I glued down tree bark to represent large rocky outcrops and, when the earth and rocks are painted, I’ll add a mix of flock and grass to finish them off.

By keeping the various-sized bases relatively small, I’ll be able to place them on forest templates for games like Warmachine or just lay them out as individual pieces for games like Chaos in Carpathia or Legends of the Old West.

I glued the sand down yesterday while Jacob and his Mom were napping and my oldest son Ben was outside with his friends. If the Fates smile on me, I’ll basecoat black tomorrow and do the painting and ground cover when the opportunity presents itself.

Thanks for reading,

Posted in Project Diary | 5 Comments

My Newest Project

Jacob Francis Tilley (aka “Jake”)

Born on Canada Day (July 1st) so he’ll likely be a patriot. He and Mom are very healthy and happy, and big brother and I are thrilled. Incidentally, the chair he is sitting in shall fit perfectly on my painting table 😉

Thanks for reading,

Posted in Project Diary | 14 Comments

Workbench Update: Citadel Gaming Hills

I haven’t been quite as active in either the painting or blogging departments lately. Truth is, my wife is ready to give birth and with all of the baby preparations I’ve had neither the time nor inclination to do much of either. However, my parents gave me a couple of citadel gaming hills for my birthday and I’ve finally gotten around to painting and flocking them.

Here they are; one gaming hill (on the left) and one modular hill (two pieces on the right). There’s a 28mm model in there for scale.

The one-piece gaming hill was obviously sculpted with gaming in mind. The green portions slope gradually so there won’t be any issues with models tipping over.

The modular hill is also a practical piece and can be used in three different ways – as two separate corner pieces…

…as a narrow long piece,..

…or as a short wide edge piece.

The rocky bits are nicely detailed. A quick drybrush brought the detail to life with little to no effort.

Here are some of my 15mm historical models. As you can see, the sculpting is not scale specific, so these hills will find their way into all of my games.

I’m a big fan of these products and, considering I ordered them from Maelstrom Games with free shipping, they came to the door at a very reasonable $20.00 CDN each. Furthermore, being hard plastic, they will last for the rest of my gaming career and will stand up to multiple coats of paint and flock. A solid 10 out of 10!

Thanks for reading,

P.S. Wish my wife luck as we wait for my unborn son to get things moving.

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Impetus Battle Report – A Camp Overrun

Stockwood’s army was in disarray. Rodger of Lynn, his nephew, was being held captive in Milan, the rest of his cavalry were headed north to muster fresh recruits, and his current standing army was understrength and worn. Stockwood had underestimated his opponent, the Austrian general Karl Von Dertflinghan, and had suffered a decisive defeat because of it. It was during these ponderings that one of his outriders galloped hard into the camp and came straight away to the general’s tent. The news was grave. The Milanese army was less than two hours march from the main mercenary camp. It was a raiding force of primarily cavalry and light troops so it wouldn’t take long for them to move into attacking position. Stockwood made a snap decision – he would form up the bulk of his infantry to stop the advance while the rest of his men headed into the Swiss hills with the most valuable supplies in tow. Hopefully his disposed employer’s relationship with the Swiss would see Stockwood and his men welcomed, warmly or otherwise, and out of the Milanese army’s reach.

The Battlefield:

The main camp was located in a narrow pass at the edge of a great wood. The mercenary infantry deployed at the edge of the hills to await the Milanese charge.

The Battle:

Light crossbowmen and handgunners ran ahead of the Milanese knights, skirmishing and drawing fire from the English archers and the French crossbows.

The confusion caused by the skirmishers allowed the main cavalry line to come dangerously close to the archers while maintaining good order.

In spite of the archers’ best efforts, Italian knights crashed into the line and instigated a brutal melee.

The knights chased down fleeing archers and confronted Stockwood’s personal guard.

Realizing that his centre was collapsing, Stockwood begrudgingly gave the retreat order.

Von Dertflinghan and his knights smashed the mercenary left flank.

The remnants of the mercenary camp were in reach and within less than an hour of coming onto the field of battle, Italian knights engaged in full-fledged plunder.

It was a dark day for Stockwood, his men, and their employer, King Rene. After the battle the mercenary army moved into the Swiss countryside with the hopes of finding safe refuge. What happens next? Only time can tell.

It was so great to finally play some
Impetus again. Marc and I played some 6mm Roman vs. Parthian action over the past few months, but nothing is quite as satisfying as breaking out the 15mm armies. Marc will be painting a 15mm English army himself this year, so our 15mm historical battle gaming should be less sporadic. This was a fun and fast game, and it has to be said, I misplayed my army, and it showed. Maybe I learned something; something that I can remember and apply to the next game. Who knows?

Thanks for reading,


Posted in 15mm Impetus, Impetus Armies and Battles | 1 Comment

Warmachine Action: Nemo vs. The Butcher

A long overdue geek day was upon us again, and with my new baby due to “arrive” within the next few weeks, I’m not sure when exactly I”ll be attending another one, so I was itching to play. Yet again, Keir made the 650 km trek to St. John’s to partake in the geektivities, and the first throw-down of the day was his Khador against my Cygnar. This was my first 50-point game and, it must be said, it felt good to deploy three heavies and three lights.

I spent the bulk of the game hovering around these ruins. I figured that the Khador army would have to get up in my grill. It turns out (as you’ll see) that I was wrong.

The Ironclad spent most of the game as an inefficient and expensive piece of terrain. I place him here so that no shots could get through to Nemo.

I started the game with a bang. A combination of Sentinal shots and multiple arced Chain Lightening spells killed a couple of Great Bears, a Widowmaker, and the Wardog. Sadly, this was to be the height of my game.

Keir advanced the Butcher with a Behemoth, a Spriggan, and a Destroyer.

I had completely forgotten (in the span of 5 minutes) that Keir had taken Kossite Woodsmen. The little shaggers came on in turn two and failed to take anything out.

In an over-zealous (and embarrassing) maneuver, I arced Chain Lightening at them. I took out three of the woodsmen… and my Gun Mage and a couple of Gobbers. Oh, the Humanity!

Even though the Centurion had lost its movement system, I used Locomotion to get it into combat. At this point, I was working very hard and getting nowhere. I was pushing ahead but had no idea how I was actually going to kill the Butcher.

The battlefield before Nemo’s timely demise.

Nemo was visible in the ruins, so his defense including cover was 17. Nevertheless, Keir moved the Butcher up, cast Obliteration, and then followed with a bombard shot. And that was that. Nemo outspelled by the Butcher… shameful!.

It was a good game all around, although we did tend to dance with each other a little in the beginning. The only problem with the game was its duration. We played for two and a half hours which, in my experience, is about twice as long as a game of Warmachine should be. I’ll leave you with what I said to Marc as we ate our most excellent take-out lunch.

I don’t really enjoy playing Warmachine when it’s played without a timer. There’s a certain grittiness that is lost when players have the luxury of pondering every move and every consequence. Without a timer, it’s the other player who suffers for his opponent’s indecision. With a timer, it’s the player himself who suffers for his indecision.

It was a fun and relaxing day out. I can’t wait to play more 50-point Warmachine. But not without a timer 😉

Thanks for reading,

Posted in IABN, warmachine_battles | Leave a comment

When the Dead Come’a Knockin

As promised, Chris and I tried out some Weird Wild West gaming last night using the Chaos In Cairo rules. If the idea of playing a Western game with 1920’s Egyptian Pulp rules offends your geekly sensibilities, then perhaps you should read my explanation in the previous post first. Either way, it was a fun time.

I fielded Big Sal and his men while Chris put down a posse of recently risen zombie gunfighters with a score to settle. As predicted, the Goal System rules, as well as the CinC warbands, did a sterling job of representing the models in play. We played “The Package” scenario which meant that six buildings contained items for the characters to find. When the scenario had ended, each player rolled to determine who had found the actual objective in amongst all of the fakes. Although my human gunfighters scored the most KOs, it was the zombies who walked away with the actual objective in hand. Here’s some of the game highlights in photos.

It proved to be quite an enjoyable romp and I’m sure we’ll play again. Frankly, I have enough painting, playing, and writing projects at the moment, so I don’t anticipate turning this game into an online epic as I’ve done with some of the others. However, “Never say never,” as the saying goes. In the meantime, hope you enjoy the pics and only time will tell.

Thanks for reading (and looking),

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